This project is based on the line perspective theory of Filippo Brunelleshi(Florence, 13771446) an Italian sculptor / architect from the Renaissance. By his numerous attempts to get his drawings good on paper he developed the line perspective theory. He was the first one to work with vanishing points and it’s still a great method to show a three dimensional drawing on a two dimensional surface. His theory had a huge influence on other artists because he made it possible to show objects on paper the way we experience and see them in real three dimensional life. The basis of a 3D hand drawing is the horizon line, which determines the spectator’s viewheight relative to the object on the paper, on this line we put the vanishing point(s).
A vanishing point is where all the perspective lines of the object on the paper converge. The number of vanishing points used depends on the special relationship between the spectator and the object. Since this lineperspective theory only applies to two dimensional images I was wondering what would happen if I would apply it to an object in physical 3D space. For my project I built three chairs deformed by the lineperspective theory., two of them have one vanishing point (2000 mm and 1500 mm) the third chair has two vanishing points (3000 mm) 



