This project is based on the line perspective theory of Filippo Brunelleshi(Florence, 1377-1446) an Italian sculptor / architect from the Renaissance. By his numerous attempts to get his drawings good on paper he developed the line perspective theory. He was the first one to work with vanishing points and it’s still a great method to show a three dimensional drawing on a two dimensional surface. His theory had a huge influence on other artists because he made it possible to show objects on paper the way we experience and see them in real three dimensional life. The basis of a 3D hand drawing is the horizon line, which determines the spectator’s view-height relative to the object on the paper, on this line we put the vanishing point(s).
A vanishing point is where all the perspective lines of the object on the paper converge. The number of vanishing points used depends on the special relationship between the spectator and the object. Since this line-perspective theory only applies to two dimensional images I was wondering what would happen if I would apply it to an object in physical 3D space. For my project I built three chairs deformed by the line-perspective theory., two of them have one vanishing point (2000 mm and 1500 mm) the third chair has two vanishing points (3000 mm)




For this project I wanted to investigate how to go from a 2D shape on paper to a 3D shape in space without losing the essence of the original shape.

To achieve this I started with an elongated hexagon and instead of creating a sense of 3D by deforming the hexagon shape of the object I divided the shape over the middle axis and added depth. This means that when viewed from specific angles the hexagon returns to it’s 2D shape while still being a 3D object. Combining multiple copies of this object and making a “wall” increases the 2D effect because it creates a repeating pattern of light and dark that distracts the eye from the physical 3D shape of the object.

The end result is an object that can appear either 2D or 3D depending on the observers position relative to the object.




Here is a small selection of the models I made during my graduation year. They are all part of a research on perspectives and viewing points.